Getting Started with SpriteKit. Jorge Jordan

Getting Started with SpriteKit


Getting.Started.with.SpriteKit.pdf
ISBN: 9781785887338 | 182 pages | 5 Mb


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Getting Started with SpriteKit Jorge Jordan
Publisher: Packt Publishing, Limited



Otherwise, keep reading on to get started with Sprite Kit! This walkthrough requires Xcode 5.0. First you'll want to clear out much of the existing project code. Start Xcode and select File\New\Project from the main menu. In iOS 7, Apple introduced Sprite Kit, a framework for the high- performance rendering of 2D graphics. Get started with Xcode, Swift, and the iOS SDK as you code your own version of Tetris. You are going to create a game similar to Mega Jump. Getting Started with Swiftris This tutorial also covers the fundamentals of SpriteKit, Apple's 2D game engine API. Create a new Xcode project for an iOS app using the Single View Application template. Select the iOS\Application\Game template and click Next.





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